vokaris wrote:
http://kb2.adobe.com/cps/405/kb405745.html
Ah yes, I did read all that when I got CS4. And it seems to make just about as much sense to me now as it did then
But for those of you whole like this sort of thing, here is where Vokaris's link would get you eventually!
Advanced GPU Settings
Vertical Sync: Sets vertical sync to the refresh rate of the monitor. This should reduce tearing of the image as you drag it. Deselecting this option can speed up interaction at the cost of tearing.
3D Interaction Acceleration: Turns off the 3D Direct to Screen accelerated interaction.
Force Bilinear Interpolation: Forces use of a shader program to guarantee filtering is taking place (Some cards do not support filtering of 16-bit floating point textures as used in the blitpipe. This option forces them to use a shader program.)
Advanced Drawing
* Use for Image display: Stores a higher resolution bit depth of images on the GPU and uses shader programs to apply checkerboarding, HDR toning, and color matching to offload computations from the CPU to the GPU.
* Debugging: Compositing: Gamma Corrected: Uses a perceptually correct approach to compositing the image over the checkerboard.
* None: Does not composite the image over the checkerboard (results in black over the translucent areas).
* Linear: Uses a linear blending approach to apply the checkerboard compositing.
* Color Matching: Turns ON or OFF the color matching step (implemented as a shader program on the GPU).
_________________
_________________________________
THIS SITE REALLY DOESN'T EXIST
the way our EGO THINKS IT MIGHT!
_________________________________