slaps forehead... don't forget the shadows, refractions and reflections...
Some things to remember.
Opacity of the glass... (Changes where the glass thickens.. "reyreys gradients" deal wih that) Shadows are affected by the opacity of the glass.
Texture of the surface.
Displacement of the background. (Over all refracton)
Distortion of the background (texture refraction)
Reflection, not only affects specular but also any lens flare. also the background being reflected can take precident over the shadows on the glass
Reflection is subject to texture aswell.
Shadows on and cast by the glass not only obscure the light at the edges but if the glass is curved convex then it will amplify the light... possibly to the point of setting fire to the surface it is directed at. (magnifying glass and ant)
as for cocave the light will be directed outwards. shadows cate by glass often have a highlight area and a normal shadow area.
Unless it is a flat panel in which case blemishes on the glass are cast along with a very faint shadow.
Lastly reverse reflections as with hollow glass structures..
put em all in a bag. shake em up and ya result.