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Photoshop Contest Forum Index - Fun and Games - My Game: Heroes and Vampires - Reply to topic

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Does this game suck?

Yes

44%

44%

[ 4 ]

No

55%

55%

[ 5 ]

Total Votes: 9

hvbeta

Location: New York, NY

Post Thu Aug 16, 2007 11:55 pm   Reply with quote         


You guys rock! These comments are fantastic. I've moved the map and set up some warnings. I have some other tricks up my sleeve which I will get to tomorrow. Thanks, again!




TofuTheGreat

Location: Back where I belong.

Post Fri Aug 17, 2007 8:31 am   Reply with quote         


armogeden wrote:
agree with tofu on most stuff.

Key points

Dont make everything a one hit wonder, you should keep things after you use them (apart from potions) with maybe a chance they break etc.

Stats go down after you lose a fight, that confuses the hell of out me.

even if its not an interactive map, you should include a map of all places you can travel to and how their linked. I'm fairly sure if you wanted it to be interactive you could code the flash for it - the internal elements wouldnt be too hard but I've never dealt with telling the browser information through flash. The prospect scares me.


Heck even different hotspot image maps would work. Define the hotspots by where the players location is. Use scripting to use the appropriate hotspot links based on the location but reuse the actual map image. Be a bit of work to set it up but once it's done it's done and you don't have the Flash overhead.




_________________
Why I do believe it's pants-less o'clock! - Lar deSouza
”The mind is like a parachute, it doesn’t work if it isn’t open.” - Frank Zappa
Created using photoshop and absolutely no talent. - reyrey

TofuTheGreat

Location: Back where I belong.

Post Fri Aug 17, 2007 8:59 am   Reply with quote         


I am intrigued by the game but there are some things to work out.

1. AI. I'd put in some more bot characters for people to battle. I literally went into three different towns and kept seeing the same opponent there. Granted, if staying "in character", a vamp could follow a hero from town-to-town but there should be a mix of how many there are in each town.

2. AI part II. Have the bots be of differing "toughness". Ever watch Blade movies? Some vamps are wussies and others are studs. The same concept is already in the game as player's characters vary in experience and strength. Carry that over to the bots.

3. Player's choice. Let people decide whether to play as a vamp or a hero when they sign-up. I didn't see the choice when I created my character. Did I miss it?

4. Interface. We've pointed out a couple things already but here's more 'splainin.

A) The battle/attack should indicate that the stats in the boxes are the amount of points you have at your disposal to use in a battle. Like magic points and physical attack points. I figured it out but it's not totally clear to some people.

B) Why use negatives values in the ability boxes? Is that just to make it harder to recover? If so then it makes sense. Otherwise just go down to zero. All zeros and your character is dead. Then stay dead until you either get resurrected by a team mate or until the next "age" of the game.

C) Inventory management. This is a major pain that will drive people away and there's multiple parts.
C1) If I buy a weapon I shouldn't just drop it when I change forms and then never be able to recover it when I change back. And if I can hold a weapon in a different form then why would i lose it when I change form in the first place?
C2) If I can buy muliple weapons I should be able to put them in my castle "armory" the same way I can with falcons and the aviary.
C3) If I can buy one of each weapon then why do I only get to carry one at a time? If you can only carry one weapon then make it an equip/dequip system or force the player to ditch, sell or store the weapon in their armory before being able to upgrade to a new, better, weapon.
C4) If I buy potions there should be an option of when to use them. As it is now it appears that you automatically use it when you buy it? Have this as an option during battle/attack sequences. Think of how a character would/could pull a potion out in the fray and use it (both healing and attack potions like holy water).

I'm sure there's other things that I'm not thinking of at the moment. These are all just things off the top of my head (kind of a stream of consciousness thing going on).

If I play again I'll try to take better notes. Very Happy




_________________
Why I do believe it's pants-less o'clock! - Lar deSouza
”The mind is like a parachute, it doesn’t work if it isn’t open.” - Frank Zappa
Created using photoshop and absolutely no talent. - reyrey

Micose

Location: Quebec (CAN) & France

Post Fri Aug 17, 2007 9:03 am   Reply with quote         


Grefix wrote:
ban Tofu!!!!

longtime i asked for this! Laughing Laughing Laughing Wink
hvbeta

Location: New York, NY

Post Fri Aug 17, 2007 9:34 am   Reply with quote         


Studs and wussies. Got it. Also, I'm on the pro-Tofu diet, so please be mean elsewhere.




Micose

Location: Quebec (CAN) & France

Post Fri Aug 17, 2007 9:36 am   Reply with quote         


hvbeta wrote:
Studs and wussies. Got it. Also, I'm on the pro-Tofu diet, so please be mean elsewhere.

huh?
Micose

Location: Quebec (CAN) & France

Post Fri Aug 17, 2007 9:36 am   Reply with quote         


i used to play those games in 80s, word" adventures, nice one u are doing mate
TofuTheGreat

Location: Back where I belong.

Post Fri Aug 17, 2007 9:45 am   Reply with quote         


Micose wrote:
Grefix wrote:
ban Tofu!!!!

longtime i asked for this! Laughing Laughing Laughing Wink


Up yours ya Frenchie bastard! Laughing Wink




_________________
Why I do believe it's pants-less o'clock! - Lar deSouza
”The mind is like a parachute, it doesn’t work if it isn’t open.” - Frank Zappa
Created using photoshop and absolutely no talent. - reyrey

hvbeta

Location: New York, NY

Post Fri Aug 17, 2007 8:15 pm   Reply with quote         


Yeah! You tell 'em, Tofu.




ScionShade

Location: VeniceFlaUS

Post Sun Sep 16, 2007 1:11 pm   Reply with quote         


Ok--never saw this thread before--I'm in.




ScionShade

Location: VeniceFlaUS

Post Sun Sep 16, 2007 3:03 pm   Reply with quote         


What the hey--I got thrashed while I was logged out...MARCO!!!!!!!!!




Micose

Location: Quebec (CAN) & France

Post Sun Sep 16, 2007 6:47 pm   Reply with quote         


hvbeta wrote:
You guys rock! These comments are fantastic. I've moved the map and set up some warnings. I have some other tricks up my sleeve which I will get to tomorrow. Thanks, again!

where is the link to the game Hvbeta?




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